Imperator753

Member
Aug 5, 2016
420
344
*Note, I have yet to play, so keep that in mind*

While I don't agree with name calling, I think it's fair to be critical of a supply system if it's implemented poorly. I can't think of one game that has a supply system that penalizes you for not being supplied in the form of losing levels. In my opinion, the penalty should be a HP drop either by constantly reducing HP per turn/per day or do a flat max HP% reduction until you're supplied. Have supply be cheaper than healing items and I think you'll get your desired outcome.
 

DBAV

Active Member
Jul 22, 2017
510
339
Virus detected from compressed version, download by Gofile. I guess it's a false positive but just to be sure.
 

FireSource

New Member
Feb 8, 2018
9
12
A big part that makes this update horrible, is that if you are using existing saves, and you have a lot of supplies, the saves are unusable. You basically have to sell all your supplies without profit (because stores don't have so much money) otherwise you cannot travel anymore without reducing your characters to lvl 0.

Another thing is, why did you change the amount of exp gained per stamina spend on the lewd scenes? Now leveling characters has becomes a bigger grind.

I haven't even tried the fighting yet, because I couldn't travel, and I was locked on an island. So i'll sell all my supplies in the previous version first...
 

halil123

Active Member
May 23, 2017
646
1,305
I played the game for the first time and without cheats.

I'm glad you didn't use genderbent Zoro and Sanji. Those feel weird to me. Even Lucy did.

Difficulty is fine imo. The only part I had issues was when I tried to do the 4th bounty in the first island instead of moving on to the next. You really need to buy the equipments from the next island. Maybe it would be a good idea to hide the further bounties until you progress in the main quest.

Ship supplies is the worst thing in the game. Just allow me to buy 50 or 100 of them and I am good. I went to the horror island and it wasn't sold there so I have to go back... Or allow us to sleep at inns for a fee or something.

Shops having limited money is an unnecessary hurdle when we already have so many things to spend money on.

Pity timer for card collecting?

When you Anal Martha the second animation uses the animation from her pussy sex scene.

A bounty collection button where we can see all bounties we collected and fight/fuck them again would be great. You can do it by travelling islands but that is too bothersome. Don't forget, Luffy didn't return to islands, he moved forward from one island to the next!

Having different outfit options are always great. I assume unlocking level 25 outfits will be easier once we get more interactions.

Does unlocking achievements grant you anything? I kinda regret not using the cheat difficulty.

Overall, I really liked it!
 
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nemojason

Newbie
May 22, 2017
61
40
i love the new update and the new system of navigation and management system, it makes the game more immersive, which I love ... I started the game again in King of Pirates mode and I'm not disappointed... xd I was thinking of adding a secondary crew that could be recruited via combat, and after the ero scenes, we could recruit secondary characters to work for us as bounty hunters and raiders to help finance the group, which would then become a specialized, professional organization with small erotic bonuses. xd
 
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U'm$@UPj

New Member
Dec 11, 2022
3
5
I finished the full playthrough of the new update on Pirate King in one afternoon. So lengthwise it is still okay, considering the update introduces mechanics that slow the game down.
However I used a bug, how much that mattered for the time, who knows. The bug is AP related and works like this: You spend your AP normally until the cost of leveling the skill increases for the next upgrade. Quicksave (or save) and load that save, exiting the menu may be necessary, the cost for the update resets to the lowest value for the upgrade. My first upgrade is the stun-ability so it just improves the chance of successfully stunning. My second upgrade is auto-clicker, to which the bug does not apply since it is a one rank skill. Once past the first island, the skills are mainly QoL and one gets a bunch of new AP sources anyway.
The first island feels the slowest, since options are still limited and leveling feels slow. Level 5 seems necessary so that takes a while, especially with the new system as an encounter with a high level enemy pretty much ends the day.
Ship supplies are heavy, so do not overstock on those. Having enough for 1-2 days is sufficient. If you keep the weight low enough, most travels don't even use up your supplies. Even at 1 hp you can still farm them for free, since you are not kicked out of the hunt when losing. Weight became a problem when the endgame grind starts (like 100%ing the bestiary) and one has to dump all the items gained from it.

I do like the new mechanics overall, since it is far more immersive compared to the old version. Even if it makes some stuff more annoying. It still is a game and not a gallery for me and it wasn't too bothering so far.

What I would like for future updates:
Shortcuts to important menues. Especially the one to use up the engery on the girls, the status screen or going to the captain's cabin.

Autoclicker being the default or cheap to the point one can invest in it right away easily. It's mainly a concern to not damage my hardware.

Nothing of immediate importance, since I rather see more story content, but at one point later in the game development, I would like some mini-quests for the crew-members to serve as a stopgate for some advanced H-action. It's not much of a problem with Kuina and Nami, but when Reiju and Hibari join, I have a way more energy to burn per day which results in pretty much a speedrun from hello to blowjob in one session. It'll probably an even weirder feeling for future girls.

problems I had:

In the beginning I sometimes crashed upon saving. I did save a lot in the beginning, to reload upon meeting enemies beyond my level. Towards the end, when I saved way less, I didn't have that problem anymore.

Sometimes the game would create a screenshot upon entering a fight. very weird. After I got Autoclicker that problem stopped for a long time, but not entirely. Maybe it is caused by clicking mouse and or buttons a lot while the battle loads.
 
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KimbelFall57

Member
May 17, 2019
305
293
I finished the full playthrough of the new update on Pirate King in one afternoon. So lengthwise it is still okay, considering the update introduces mechanics that slow the game down.
However I used a bug, how much that mattered for the time, who knows. The bug is AP related and works like this: You spend your AP normally until the cost of leveling the skill increases for the next upgrade. Quicksave (or save) and load that save, exiting the menu may be necessary, the cost for the update resets to the lowest value for the upgrade. My first upgrade is the stun-ability so it just improves the chance of successfully stunning. My second upgrade is auto-clicker, to which the bug does not apply since it is a one rank skill. Once past the first island, the skills are mainly QoL and one gets a bunch of new AP sources anyway.
The first island feels the slowest, since options are still limited and leveling feels slow. Level 5 seems necessary so that takes a while, especially with the new system as an encounter with a high level enemy pretty much ends the day.
Ship supplies are heavy, so do not overstock on those. Having enough for 1-2 days is sufficient. If you keep the weight low enough, most travels don't even use up your supplies. Even at 1 hp you can still farm them for free, since you are not kicked out of the hunt when losing. Weight became a problem when the endgame grind starts (like 100%ing the bestiary) and one has to dump all the items gained from it.

I do like the new mechanics overall, since it is far more immersive compared to the old version. Even if it makes some stuff more annoying. It still is a game and not a gallery for me and it wasn't too bothering so far.

What I would like for future updates:
Shortcuts to important menues. Especially the one to use up the engery on the girls, the status screen or going to the captain's cabin.

Autoclicker being the default or cheap to the point one can invest in it right away easily. It's mainly a concern to not damage my hardware.

Nothing of immediate importance, since I rather see more story content, but at one point later in the game development, I would like some mini-quests for the crew-members to serve as a stopgate for some advanced H-action. It's not much of a problem with Kuina and Nami, but when Reiju and Hibari join, I have a way more energy to burn per day which results in pretty much a speedrun from hello to blowjob in one session. It'll probably an even weirder feeling for future girls.

problems I had:
In the beginning I sometimes crashed upon saving. I did save a lot in the beginning, to reload upon meeting enemies beyond my level. Towards the end, when I saved way less, I didn't have that problem anymore.

Sometimes the game would create a screenshot upon entering a fight. very weird. After I got Autoclicker that problem stopped for a long time, but not entirely. Maybe it is caused by clicking mouse and or buttons a lot while the battle loads.
Do you hit the S key? Figured that out when i used WASD to hunt with.
 
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deskitteh

Newbie
Apr 6, 2018
82
282
Could have fooled me, because this "game" is a glorified cookie clicker with a one piece skin on it, and maybe "seeing boobs" more often would have make it worth dredging through the mindless slog that is the "gameplay". This update does nothing but add even MORE grind and slog to what was already overly grindy and mindless gameplay loop. Oh, and achievements that don't even work retroactively, because that's definitely what's missing here. An autocliker script was literally the only reason I even bothered to continue, because I value my mouse more than what this "game" has to offer.
And seeing as your response to critique is "just use cheats lol" (that you can't even access if they weren't activated on new game) makes talking to you pointless.
"Why can't my RPG sim game just let me see the sex scenes?" says the person who saw the trademark Akabur checklist of progressing sex acts under the actions dialogue tab and was confused by what "trainer" meant.
I'm HERE because of that "dredging" and the things that happen between sex scenes are called "down time" and that "down time" is what makes hentai games enjoyable for me and not just porn websites cockblocked by an the existence of an EXE file.

If you want quick and sloppy minus game-play elements, open your favorite doujin website and type 'one piece' in the search bar.

Edit: I really enjoyed the mechanics laid out in the new update and feel like they contributed to the game in a positive way which adds depth to the game which is always exciting to see in independent projects. Years ago I commented on the fact that you can blow yourself up in Innocent Witches by dropping ethanol into the fireplace, and I stand by the fact that this choice added fun to an otherwise straightforward experience. They didn't need to let us do that, but you know what, we were able to do it and it was hilarious.

In a game about being a bounty hunter, I appreciated that Alleyguy bothered to add the hunting part to the established bounty system. Thanks for coming to my TED-EX talk.
 
Last edited:
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Giolan

New Member
Mar 17, 2019
14
20
While adding the game mechanic is nice to move away from just press shift until sex scenes a lot of game have here, give us sex scene with the crew already dev
 

U'm$@UPj

New Member
Dec 11, 2022
3
5
Do you hit the S key? Figured that out when i used WASD to hunt with.
That was it. Thank you.

This is part of the new Ship Supply mechanic. You + every Crewmate consumes a Ship Supply every day. If there are not enough Ship Supplies all crewmates drop a level. Meaning, even if you have 3/5 supplies, all 4 crewmates will still drop a level.
What you see in red is your current weight, calculated from all items you carry. You can see the weight of an item by hovering the cursor over it. The white number is what your Ship can manage (110 weight).
Being above the weight limit does not stop you from traveling entirely but it does increase time and thus the amount of ship supplies you consume during that travel significantly. Reduce the weight by selling to shops.
 
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DBAV

Active Member
Jul 22, 2017
510
339
That was it. Thank you.


This is part of the new Ship Supply mechanic. You + every Crewmate consumes a Ship Supply every day. If there are not enough Ship Supplies all crewmates drop a level. Meaning, even if you have 3/5 supplies, all 4 crewmates will still drop a level.
What you see in red is your current weight, calculated from all items you carry. You can see the weight of an item by hovering the cursor over it. The white number is what your Ship can manage (110 weight).
Being above the weight limit does not stop you from traveling entirely but it does increase time and thus the amount of ship supplies you consume during that travel significantly. Reduce the weight by selling to shops.
So we have:
Manual clicker with an auto-clicker choice that forces you to consume skill points a lots of stat points to make it half useful.
Supplies, another useless item for some fake realism.
Weight, a hoarder's last boss buffed by the finite funds shops have, forcing you to skip lots of days so the shop can restock money to sell excess items or simply sell them for nothing.
Every update this game keeps getting "better".
 
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