Yeah, I had a fairly easy time navigating the first game, especially toward the end, when Llama made a ton of menu changes. Which is why I was somewhat surprised he worked so hard to revamp all the menu stuff this time around. I kind of have a "if it's not overly broke, don't fix it" sort of mentality over tech updates.Those are some interesting ideas. Maybe we'll see what the future has in store. Llama always has something cooking so who knows.
I've never had a problem navigating this game. So naturally it confuses me when people say it is.
I found out early on , you choose one girl and you work on her until the end of the loop. With a combination of using the Gallery hints, changelog and spreadsheet guide its really easy. As well as using the skip function to haze over old scenes or not if you want to revist them. I'm especially fond of the breakfast and cleaning scenes in part one.
I think some people are just trying to do it all in one shot and end up chasing their tails.
That being said, I'd much rather a dev err on the side of perfectionism with tech updates and menu design, as long as they don't take forever, which Llama certainly did not. (I've seen devs embark on tech updates that take nearly a year and seem to do nothing.) And these kind of games suffer sooooo much if they lack a solid guide and gallery of achievable scenes for any update. I've started in on some grindy games but then stopped, thinking something like "I have no idea whether I'm gonna actually unlock any scenes." Kind of a shame too, cause the games were interesting and the characters hot.